FS2020 Development Update – December 19th, 2019


  • SDK – Preview Version release moved back to mid-January.
  • SDK – Official V1 release expected March 2020.

We’ve made great progress on the SDK in recent weeks and are confident that an initial preview version will be ready as early as mid-January. The preview version will allow interested 3rd party developers to have a first look at the SDK, provide feedback and send requests / wishes to help us prioritize the work moving forward (similar to the Tech Alpha process).This is by no means an official V1 release – we expect that to be ready March 2020.


We’ve posted the first draft of the Feedback Snapshot in the Insider Area! This document is still being worked on so expect another update in a few weeks that contains additional information regarding the progress being made on each entry.

Next update – 01.09!


Microsoft Flight Simulator Team


This week we’d like to spotlight a few user submitted screenshots from Tech Alpha!

Screenshot credit – U/z32ands30
Screenshot credit – U/rwflush
Screenshot credit – U/NotoriousBPG
Screenshot credit – U/SebastianShain
Screenshot credit – U/rwflush
Screenshot credit – U/NotoriousBPG

FS2020 Insider Update – December 12th 2019


DR UPDATE (January/February Preview)



FS2020 Development Update December 12th, 2019


We’ve posted some new screenshots in the Insider Area. Head inside to check them out!


We visited Cubcrafters with François, one of the pilots and aircraft aerodynamicists from our team, to go over the XCub’s simulation.

We fine tuned the engine’s power curve and adjusted the aircraft’s mass distribution and control surface limits and were able to get a very realistic handling.

We also improved the prop wash effect on the tail in order to get a more realistic power on handling, especially on the ground and at low speeds.

Each one of us also had the luck to fly a real-world Carbon Cub and had the chance to compare the real-world aircraft with the sim. This helped make some more improvements of the control surface elasticity and input curves of the yoke.

Another interesting thing:

Their test pilot flew the XCUB in the sim to their usual strips in the area. Particularly one located on Rimrock lake, the Tieton State Airport, where he did multiple landings and takoffs. The test pilot was very happy about how close the sim was in comparison on his usual flights out of this strip with the real aircraft. A specific ridge for example can just be flown over climbing at max power after takeoff and it was exactly the same in the sim!

  • Sebastian Wloch


January/February preview of the DR has been posted in the Insider Area. Make sure to head in and check it out, especially if you’re a fan of the Feature Discovery series. 


Recruitment for Tech Alpha 2 is now closed. If you have not registered for participation and would like to join the testing effort, we will be opening another round of recruitment mid-January. We are still finalizing the date for when Tech Alpha 2 invitations will be sent out but expect an update in January. In the meantime, our goal regarding participation remains the same – if you want to participate in early build testing and have registered (e.g. Tech Alpha 1, Tech Alpha 2, etc.), you are going to get access. The team is actively working to get additional people build access as quickly as possible. So stay tuned!

Next update – 12.19!


Microsoft Flight Simulator Team