If you want to enjoy the max capabilities of your Nvidia video card with Microsoft Flight Simulator use the following settings guideline.
Open Nvidia Control Panel, go to 3D Settings -> Manage 3D Settings, select Program Settings tab and from the list select Microsoft Flight Simulator.
Set individual settings as follows:
Image Sharpening – Sharpening Off Anisotropic filtering – 16x Antialiasing FXAA – Off Antialiasing Gamma correction – On Antialiasing Mode – Application-controlled Antialiasing Transparency – Off CUDA GPUs – All Low Latency Mode – Ultra Max Frame Rate – Off Multi-Frame Sampled AA (MFAA) – Off Optimize for Compute Performance – Off Power management mode – Prefer maximum performance Shader cache – On Texture filtering Anisotropic sample optimization – Off Texture filtering Negative LOD bias – Clamp Texture filtering Quality – Quality Texture filtering Trilinear optimization – On Threaded optimization – On Triple buffering – Off Vertical sync – Fast Virtual Reality pre-rendered frames – 1
If you have Windows 10, version 2004 and any Nvidia card greater than 1000 with the latest drivers (Also works for AMD Radeon 5000 series and Catalyst beta drivers) you must also set Hardware-accelerated GPU scheduling, go to Settings -> Graphic settings and set it “On”
Regarding MSFS graphics settings in general, selecting game suggestion based on your rig will be the best option, in my opinion the best setting to tinker is “RENDER SCALING” that will scale resolution of scene 3D rendering, just experiment with it.
Episode 5 features an in-depth look at how we approach audio for the next iteration of Microsoft Flight Simulator.
TECH ALPHA 1 – WAVE 2 INVITES
We are still in the process of sending out wave 2 invites for Tech Alpha 1. This process will be completed by the end of day (PST time) on 01.17.
UPDATE – TECH ALPHA 2 name change to ALPHA
Please note that we have made a name change from “TECH ALPHA 2” to “ALPHA”. This will help avoid any naming confusion with Tech Alpha 1 AND is more accurately aligned with the state of the build.
ALPHA (formerly known as TECH ALPHA 2) – PREPARING FOR RELEASE
01.20 – Begin sending Alpha invitations.
01.27 – All Alpha invitations sent.
01.27 – Alpha ready for download, begin sending build access emails.
01.31 – All wave 1 Alpha emails sent.
As a reminder, if you are already participating in Tech Alpha 1 testing, you will automatically be granted access to Tech Alpha 2.
After a ton of hard work over the past few months we are happy to announce that an alpha version of the SDK will be available in the upcoming ALPHA release!
Only 3rd party development partners will have access to the SDK in which they will be able to create and edit airports, sceneries, planes and missions.
The SDK makes available the same in-game tools used internally for the development of the core simulator. We can’t wait to see what our 3rd parties and Content Creators create based on the samples we’re providing!
We still have plenty of work ahead and we are looking forward to the feedback we receive over the next few weeks.
If you are a 3rd party developer and have not been in contact with the team, please send an email to firstname.lastname@example.org for more information.