FS2020 Nvidia best graphic settings

If you want to enjoy the max capabilities of your Nvidia video card with Microsoft Flight Simulator use the following settings guideline.

Open Nvidia Control Panel, go to 3D Settings -> Manage 3D Settings, select Program Settings tab and from the list select Microsoft Flight Simulator.

Set individual settings as follows:

Image Sharpening – Sharpening Off
Anisotropic filtering – 16x
Antialiasing FXAA – Off
Antialiasing Gamma correction – On
Antialiasing Mode – Application-controlled
Antialiasing Transparency – Off
CUDA GPUs – All
Low Latency Mode – Ultra
Max Frame Rate – Off
Multi-Frame Sampled AA (MFAA) – Off
Optimize for Compute Performance – Off
Power management mode – Prefer maximum performance
Shader cache – On
Texture filtering Anisotropic sample optimization – Off
Texture filtering Negative LOD bias – Clamp
Texture filtering Quality – Quality
Texture filtering Trilinear optimization – On
Threaded optimization – On
Triple buffering – Off
Vertical sync – Fast
Virtual Reality pre-rendered frames – 1

If you have Windows 10, version 2004 and any Nvidia card greater than 1000 with the latest drivers (Also works for AMD Radeon 5000 series and Catalyst beta drivers) you must also set Hardware-accelerated GPU scheduling, go to Settings -> Graphic settings and set it “On”

Regarding MSFS graphics settings in general, selecting game suggestion based on your rig will be the best option, in my opinion the best setting to tinker is “RENDER SCALING” that will scale resolution of scene 3D rendering, just experiment with it.

FS2020 January 23 Development Update

Devs, please let us update our DX DIAG files.”

  • Reddit User r/Flightsim

You got it!

Starting 01.23 – 01.27 you will be able to update your machine spec information. To do so, please do the following:

  • Log into www.FlightSimulator.com.
  • Select your avatar/name in the upper right corner.
  • Select “My Profile”.
  • Here you can edit your machine specs and press enter.
  • That’s it!

Need to register?

For those that missed out on registering for preview build testing, now is your chance!

Simply sign-up to be an Insider, head into the Insider Area and select the “Alpha Registration” link along the top menu bar.

ALPHA (formerly known as TECH ALPHA 2)  – PREPARING FOR RELEASE

We are still on schedule for Alpha release next week!

  • 01.20 – Begin sending Alpha  invitations.
  • 01.27 – All Alpha invitations sent.
  • 01.27 – Alpha ready for download, begin sending build access emails.
  • 01.31 – All wave 1 Alpha emails sent.

PARTNERSHIP SERIES/FEEDBACK SNAPSHOT V2 UPDATES

We have moved both updates back to the next update on February 6th to give the team time to prep Alpha for release.  

MORE GREAT SCREENSHOTS FROM TECH ALPHA PARTICIPANTS!

Submitted by tomlaut1980
Submitted by LookedUnicorn95
Submitted by dhswampash
Submitted by SkintErmine4112
Submitted by SkintErmine4112

Sincerely,

Microsoft Flight Simulator Team

FS2020 January 16th Development Update

FEATURE DISCOVERY SERIES

  • EPISODE 5 IS HERE!

Episode 5 features an in-depth look at how we approach audio for the next iteration of Microsoft Flight Simulator. 

TECH ALPHA 1 – WAVE 2 INVITES

We are still in the process of sending out wave 2 invites for Tech Alpha 1. This process will be completed by the end of day (PST time) on 01.17.

UPDATE – TECH ALPHA 2 name change to ALPHA

Please note that we have made a name change from “TECH ALPHA 2” to “ALPHA”. This will help avoid any naming confusion with Tech Alpha 1 AND is more accurately aligned with the state of the build.

ALPHA (formerly known as TECH ALPHA 2)  – PREPARING FOR RELEASE

  • 01.20 – Begin sending Alpha  invitations.
  • 01.27 – All Alpha invitations sent.
  • 01.27 – Alpha ready for download, begin sending build access emails.
  • 01.31 – All wave 1 Alpha emails sent.

As a reminder, if you are already participating in Tech Alpha 1 testing, you will automatically be granted access to Tech Alpha 2.

SDK UPDATE

After a ton of hard work over the past few months we are happy to announce that an alpha version of the SDK will be available in the upcoming ALPHA release!

Only 3rd party development partners will have access to the SDK in which they will be able to create and edit airports, sceneries, planes and missions.

The SDK makes available the same in-game tools used internally for the development of the core simulator. We can’t wait to see what our 3rd parties and Content Creators create based on the samples we’re providing!

We still have plenty of work ahead and we are looking forward to the feedback we receive over the next few weeks.

If you are a 3rd party developer and have not been in contact with the team, please send an email to [email protected] for more information.

DR UPDATE FOR JANUARY/FEBRUARY

Sincerely,

Microsoft Flight Simulator Team

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